Awakening is the 4th area available for questing in Castle Age: Heart of Darkness.
Story[]
Requirements | ||||||||||||
| ||||||||||||
Rewards | ||||||||||||
| ||||||||||||
Navigation | ||||||||||||
|
Your near brush with death at the hands of the demon has shaken you. You feel you would have been a better match for you adversary had you tapped into the dark power within, but you thoughts cannot escape the possibility of having that same power overtake you and gaining control of your very soul. You shake your head and make your way out of the woods. Before you stretches the vast mountains and, in the distance, the Mountain City. | ||
Main Quest 1: Mountain Entrance[]
The path ahead of you leads out of the woods and onto open trails leading into the mountains. The winds howls heavily, and the towering rocky peaks ahead of you warn that the road ahead will not yield easily to its traveller.
Main Quest 2: Mountain Cave[]
The roads ends in a wall of rock that no normal man would dare to climb. The only possible way ahead appears to be an opening in the mountains in the darkness of a Mountain Cave.
Main Quest 3: Mountain Hermit[]
The cave appears to wind in multiple directions, and you wonder if you are destined to be lost in its labyrinth forever. You see an orange dancing light ahead of you and follow it until you meet an old lady. She tells you that you will be faced with a critical choice soon that will reshape the path of this land forever. 
Main Quest 4: Cave Exit[]
You find an opening in the rock where light from the sun shines through. While Persephone has given you some increassed resistance to the searing light, you still cannot withstand its exposure for long periods of time. You make camp till nightfall but are beset upon by wraiths wanting to claim you for the mountains.
Main Quest 5: City Gates[]
You survive the wraith attack and make your exit out of the cave. From a high precipice, you catch a full view of the Mountain City. At its core is a breathtaking Mountain Castle dominating the rest of the landscape. The guards at the city gates welcome you when you arrive and seem to have been specting your arrival.
Special Mission: Castle Throne Room[]
FaustThe guards welcome you as their fellow hunter and lead you to the center of the city, and into the Castle throne room. There a tall,dominating man awaits you at the end of a long hall, sitting atop an iron throne
Energy Required | 90 |
Soldiers/Equipment Required | None |
Experience Gain | 100 |
Experience/Energy | |
Average Gold Gain | 1500000-2000000 |
Gold/Energy | |
Crystal Drop | None |
Chance of Orb of Faust (Alchemy/Magic) Drop |
Notes[]
- Awakening quests' energy-experience values are identical to that of the Land of Water.