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New solace

Solace is the 1st area available for questing in Castle Age: Heart of Darkness.

StoryEdit

100px-Solace
Requirements
Generals 35px-Zelfik
Soldiers
Equipment 35px-Leather Band x1 35px-Short Sword2 x1
35px-Leather Helm x1
Rewards
Random Soldier Drop
Crystal Drop
Orb Drop 25px-Orb of Acheron
Navigation
100px-Quest
60px-Catalyst 60px-Provocation 60px-Awakening
60px-Coming Soon
Dark energy emanates around you and fumes from the surface of your skin. You feel the darkness draining away your energy with every passing moment, and you fear it may consume you. Azeron believes that there might be some hope for you hidden away in a nearby temple. He explains that there is much he has to do and needs to leave for now. Before you part ways, he points you in the direction of what he hopes is your salvation.

Main Quest 1: Through the Town GatesEdit

The people here keep to themselves and pay you little heed. Their eyes have blank, distant stares as if their spirits left them long ago and only their bodies remain, waiting to follow suit.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required None
Energy Required 1
Experience Gain 1
Experience/Energy 1
Average Gold Gain 200-300
Gold/Energy 200-300

Quest Completions Before 100% Influence
(with full Elite Guard)

6.67


Main Quest 2: Edge of TownEdit

As you make your way to the exit, you notice two or three suspicious villagers moving around with more speed and energy than the rest. Their movements seem almost wolflike.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required None
Energy Required 3
Experience Gain 3
Experience/Energy 1
Average Gold Gain 800-1200
Gold/Energy 266.7-400

Quest Completions Before 100% Influence
(with full Elite Guard)

5


Main Quest 3: Path to The TempleEdit

You exit the eastern gates of the town and take to the open road. You feel as if you are being followed.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required None
Energy Required 5
Experience Gain 5
Experience/Energy 1
Average Gold Gain 1400-2500
Gold/Energy 280-500

Quest Completions Before 100% Influence
(with full Elite Guard)

5


Sub Quest 1: CryptEdit

optional, not required to unlock Darkest Hour Something about this land does not feel right to you. Something about the way the moonlight cloaks its light over the land seems unnatural. You head up North and find a crypt where the dead are not truly dead, and they wander the night in suffering.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required 35px-Zelfik
Energy Required 8
Experience Gain 10
Experience/Energy 1.250
Average Gold Gain 5000-6000
Gold/Energy 625-750

Quest Completions Before 100% Influence
(with full Elite Guard)

20


Sub Quest 2: Werewolf DenEdit

optional, not required to unlock Darkest Hour You cannot escape the sound of howls in the night and decide to track its source. You follow the howls to a mysterious den where you are beset upon by Werewolves!

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required 35px-Leather Band1 x1
Energy Required 6
Experience Gain 8
Experience/Energy 1.333
Average Gold Gain 3000-3500
Gold/Energy 500-583.3

Quest Completions Before 100% Influence
(with full Elite Guard)

20


Main Quest 4: Ambush in the ForestEdit

As you make your way down the road, you enter a patch of wood. Suddenly, you are set upon by a pack of wolves! One manages to bite your arm, and its eyes begin to seethe with black smoke. It immediately releases its bite and screeches of into the distance. The others are quick to follow suit.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required 35px-Short Sword2 x1
Energy Required 7
Experience Gain 8
Experience/Energy 1.143
Average Gold Gain 2800-4600
Gold/Energy 400-657.1

Quest Completions Before 100% Influence
(with full Elite Guard)

9.09


Main Quest 5: Forsaken SunEdit

You see the night sky brightening in the East, and feel the coming of the sun. However, you do not feel its warmth to be as welcoming as you expect. Your breathing grows heavy and your breath begins to burn with every exhale.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required None
Energy Required 7
Experience Gain 8
Experience/Energy 1.143
Average Gold Gain 6000-12000
Gold/Energy 857.1-1714.3

Quest Completions Before 100% Influence
(with full Elite Guard)

8.33

Special Quest: Abondoned MineEdit

As you try to navigate through the maze of trees, you come across an abandoned mine. The mine should provide you shelter until nighttime. You grow restless and decide to investigate the old mine.

General Required Any General 35px-Any General Icon
Soldiers/Equipment Required None
Energy Required 25
Experience Gain 32
Experience/Energy
Average Gold Gain 87500 -250000
Gold/Energy

Quest Completions Before 100% Influence
(with full Elite Guard)

Time Left 96:00:00
  • Excavation Quest :

This is a special quest that allows you to find and collect powerful ingredients and items that will help you in your journey. When you first start this quest, it will start a timer (96 hours). Try to complete as many levels of the quest before times runs out. The Higher level completion you reach, the better chance you have to receive rare items. You can choose to COLLECT any time AFTER you have completed at least ONE LEVEL or when the timer runs out. Once you collect, your completion will be reset back to zero and you can attempt the special quest again.

  • Level 20 required to activate the Special Quest
  • Loot List:
    • Level 1: 1-3(?) items, Rune of Mist, Rune of Leaves
    • Level 2: ??
    • Level 3: ??
    • Level 4: ??

Special Mission: Darkest HourEdit

160px-Cahod AcheronYou make your way to the temple just as the sun begins to peek out of the Eastern horizon. Will you find, within the stone confines of this mysterious temple, the answers that you are looking for?


Energy Required 25
Soldiers/Equipment Required 35px-Leather Helm x1
Experience Gain 25
Experience/Energy 1
Average Gold Gain 10000-20000
Gold/Energy 400-800
Crystal Drop None
Chance of Orb of Acheron (Alchemy/Magic) Drop 100%

Orb of AcheronOrb of Acheron You reach the end of your journey and climb up the temple steps. As you push open the two tall, heavy double doors and the way opens, a flurry of bats shoot past you into the open sky.

You find yourself in a large candle lit chamber with a huge altar at the end of its long hall. Something about the altar feels eerily familiar. As you approach, you see a pulsing red orb resting atop the altar surface.

You find yourself entranced by the twisting, swirling energy and move to touch it. Your body reacts with the altar with a sudden intensity that catches you off guard. Your body begins to radiate with the red orb, and a dark black mist slowly disperses from the orb until it forms a wraith like figure before you. You feel it call out to you in your mind. You are drawn into its eyes and you find that you cannot look away.

You see a hint of a familiar face that you cannot fully discern.

Suddenly, the wraith lurches forward, and you quickly swipe your blade to drive it back.

Do not resist me it says to you.

You take a step back and raise your blade in a protective stance.

Join with me, It calls to you. "Join with me to embrace the darkness!"

NotesEdit

  • Solace quests' energy-experience values is identical to that of the Land of Fire.
  • It has been reported by several players that there is no ceiling for damage score. In essence the more damage you make the more loot you may have. some reported that they took the fight solo and got up to 5 epic loots among several rare items. Most propably this is either a temporary glitch or an oversight by the developers. <verification required please>
  • Thers is a chance to get Persephone as a guardian in HoD as an epic loot while fighting Acheron the Wraith of Dispair.

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